Like any other type of projects, ours also start with an idea. It can be a fun idea, a topic that we believe deserves attention, a 'what if' moment, or something entirely unexpected. After a bit of research and if the idea is viable, the scope, technical and content requirements, and the general story drafts are written. A prototype and in depth research of the subject and all aspects of the project follow, and off we go.
Since games take a decent amount of time to make, even for large studios, to avoid burnout working on a single topic for 2-3 years, we currently work on two projects simultaniously. A large project (current large project is Project Sky) on which production starts first, and a smaller one (currently WhacAWorld) which starts after all the groundwork on the large project is done.